Colors

attribute property value default
color color standard CSS color value #0000ff
material ambient mat-amb standard CSS color value #000000
material diffuse mat-dif standard CSS color value #000000
material specular mat-spec standard CSS color value #000000
material shine mat-shine float >= 0.0 0
material name material-name value from list of material names gold
opacity opacity 0.0-1.0, 0%-100% 0.4
visibility event-visible show, hidden show

Standard CSS color values:

   color names - blue

   full hex - #ff00ff

   compressed hex - #f0f

   rgb - rgb(255,0,255)

   rgb percentage - rgb(100%,0%,100%)

Color icons

A sample of the current color is shown in a style's color field. Because color transparency is such an important part of designing timelines, the color is printed over an area that has a white background with a black bar. If the color is completely opaque, the black bar and white background become invisible. If the opacity is set lower, the black bar becomes more visible and the color lighter. Selecting the color field causes a special color chooser dialog to appear.

Color chooser

The dialog has several ways to specify a color. There is a sample of the current color at the bottom of the dialog. Next to the sample is a slider to set the opacity of the selected color. The opacity value can range from 0 (fully transparent, no color) to 255 (fully opaque). The color chooser varies with the platform. The images below are from the Linux platform.

"Swatches" is a table containing a pre-selected set of colors from which one can be chosen.
"Swatches" may have several alternative palettes.
"HSV" allows for setting the color by changing the hue, saturation, and value.
"HSL" allows for setting the color by changing the hue, saturation, and lightness.
"RGB" allows for setting the amount of red, green and blue in the color.
"CMYK" allows for setting the amount of cyan, magenta, and yellow in the color.
"Materials" provides a choice from a table of pre-defined materials. Materials have more properties than the simple colors since they must interact with the the light source in the three-dimensional rendering of objects. Materials are not generally useful for simple events, but may be useful in coloring more complex geometric shapes generated by event extensions.
© 2011 Quotidian Incorporated